MStar Automation
It reads the song’s note timeline from game state and dispatches each note at its hit moment through the driver-level channel. You choose the mode; the engine does the rest.
Five mode paths
Classic
Single falling notes across four lanes.
Chord
Multiple notes at the same instant.
Wave
Held notes and bridging.
Bubble
Lower-strip bubble timing.
Fever
Fever-window notes (CTRL stays with you).
Three parts, zero interference
Read-only memory
Game state is sampled strictly through read queries. No code injection, foreign hooks or DLL patching.
Driver-level keys
Inputs are produced at the hardware driver layer; user-mode synthetic markers are not used.
Timing engine
A high-resolution clock orders a dispatch queue that releases each note at its hit moment.
The product at a glance
Short, verifiable facts. Setup and usage details live in the guides.
Status board
Frequently asked
Does it modify the game?
No. Memory is read-only; there is no code injection or DLL patching.
Is there a ban risk?
Like any automation tool it carries risk, and that risk is not zero. The decision is yours — read the risk document.
Does it need administrator rights?
No, a standard user account is enough.
Can I use it on more than one PC?
A licence binds to one device; reset it from your account when you switch.
Which game versions are supported?
The supported client revision is published on the status page.
Are refunds available?
Terms are stated in the refund document, published on the same page once sales open.
Tell me when it’s ready
Create your account and we’ll e-mail you when sales open.